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Rigging Projects
An overview on some character, creature, and prop rigs and animations I have worked on.

The Art of Weightlessness
Doctor rig and background characters (parents) rig. Responsible for all rigging aspects.
Software: Autodesk Maya
Character models: Provided by Art of Weightlessness team
Character animation: Sheenu You

Graduate Project: Project Ecotopia
Asha rig for Project Ecotopia, a first-person game made in Unity.
Software: Autodesk Maya
Responsible for character modelling, rigging, and animation.

Personal Project: Roller Derby Girl
Personal project: Roller derby girl
Responsible for all rigging aspects.
Software: Autodesk Maya
Model: Sergi Caballer
Animation: Qisheng Chen

Graduate Project: Creature Rigging
Joint-based pegasus rig with foldable wings and IK legs.
Software: Autodesk Maya
Responsible for all rigging aspects.
Animation by Lew Flowers

Personal Project: Flour Sack
Joint-based flour sack model and rig.
Software: Autodesk Maya
Responsible for modelling, rigging, and animation.

Sixth Sense Productions
Sixth Sense Productions: Girl rig
Responsible for all rigging aspects.
Software: Blender
Model: Sixth Sense 3D modelling team
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